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DirectInput Fatal Error Call From A Small Framework, Compiles Fine

DirectX9.0c August Visual Studio 2008 Windows Vista I am using a DirectInput framework that I downloaded to study. Everything in it works correctly except for the following function. POINT DirectInput...

On Tuesday, September 23rd 2008 at 05:26 PM by Anonymous | 1 Reply

Input Handle (Mouse)

Hello, i got a question regarding this line of code (from DirectInput / Mouse example): hr = g_pMouse->SetCooperativeLevel( hDlg, dwCoopFlags ); the hDlg is a HWND associated with the window /...

On Friday, September 19th 2008 at 07:01 AM by Anton Roth | 1 Reply

DirectInput

I have a problem with the following code: #include "dinput.h" // DirectInput #define SAMPLE_BUFFER_SIZE 16 // arbitrary number of buffer elements LPDIRECTINPUT8 g_pDI = NULL; LPDIRECTINPUTDEVICE8...

On Wednesday, September 17th 2008 at 11:51 AM by Anton Roth | 1 Reply

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On Friday, August 15th 2008 at 03:45 PM by sdgvfwe@yahoo.is.com | No Replies

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On Saturday, August 9th 2008 at 11:06 PM by sdgvfwe@yahoo.is.com | No Replies

SendInput() To XInput

Hi, I need to emulate the xbox controller using sendInput(). How can I do it ? Does xInput need a real controller or I can emulate it ? Which xInput functions should I use ? thanks

On Thursday, June 19th 2008 at 12:35 PM by aneuryzma | No Replies

Gamepad Left/Right Individual Vibration Control.

Hello, I am having problem in programming the Gamepad motors, I did manage to get both motors spinning but failed to program one side of motor spinning. I have tested single axes, and other axes...

On Thursday, April 24th 2008 at 10:53 AM by Anonymous | No Replies

GetDeviceState Returns Zero Values!

Hi, This is driving me nuts! I have managed to get the button states of my joystick device _after_ a button has been pressed. That is, I do the following: m_pJoystick->SetDataFormat(&c_dfDIJoystick2...

On Friday, April 18th 2008 at 10:54 AM by znakeeye | No Replies
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(8 threads in 1 pages)
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