A step by step tutorial teaching you how to create your own chat client and chat server easily in C#, for local networks or the Internet.
A C# tutorial showing you how to make use of WMI to extract information on disk drives, such as model, capacity, sectors and serial number.
This tutorial will teach you how to calculate the shipping cost based on the weight, height, length and depth of the box, the distance and the UPS service type.
Creating a Rich Text Editor using JavaScript is easier to do than you might think, thanks to the support of modern browsers; this tutorial will walk you through it.
Hi there Now i use notebook to write HLSL.The notebook program does't have IntelliSense function,i feel it's a very inconvenient way to do this.Do you have some advices? Thank you very much!
| On Wednesday, August 12th 2009 at 12:47 PM by turbosun | No Replies |
Hi there Now i use notebook to write HLSL.The notebook program does't have IntelliSense function,i feel it's a very inconvenient way to do this.Do you have some advices? Thank you very much!
| On Wednesday, August 12th 2009 at 12:47 PM by turbosun | 1 Reply |
Dear All, I have one issue, we made onevideo capture application in which it starts capturing the and previews it , the problem is when i start video capturing there is black screen of...
| On Saturday, August 1st 2009 at 06:00 AM by Anonymous | No Replies |
According to the HLSL docs for function syntax, the target may be specified in the storage class element of the definition. However it gives an incomplete description of how to do this, with no example...
| On Wednesday, June 17th 2009 at 09:20 AM by Andrew McDonald | 1 Reply |
Hi there, I've been reading several articles on companies using the programmable pixel shader architechture to process audio data and am quite intrigued by the apparent speed improvements. With...
| On Wednesday, May 27th 2009 at 08:27 AM by nak | 8 Replies |
Hello. Recently I've managed to write some basic vertex and pixel shader, however I was looking for something more advanced, like e.g. blurring the output image. I have imagined that I could just...
| On Wednesday, May 13th 2009 at 04:42 PM by =?iso-8859-2?Q?Tomasz_Ra=BCniewski?= | 1 Reply |
Hi Can we monitor and send key event in any running process no matter which app is activated ? How about DirectX window, can we handle and send key event to it too ? Thank for your teaching...
| On Saturday, May 2nd 2009 at 02:10 AM by Anonymous | 1 Reply |
As I have got little knowledge on the fixed-pipeline work flow, I am looking for some open source projects which focus on such simulation using programmable graphics pipeline. tks.
| On Tuesday, April 7th 2009 at 01:22 AM by konlil | 1 Reply |
Hi there, I've started programming in MDX in C# recently, trying to display some simple 3D objects and rotate them, scale, etc. I'm definitely new in shaders, having read a few articles and haven...
| On Monday, March 30th 2009 at 11:28 AM by =?iso-8859-2?Q?Tomasz_Ra=BCniewski?= | 1 Reply |
Is it possible for an effect or shader to return more vertices than were passed to it or is it always 1 for 1?
| On Sunday, March 15th 2009 at 08:38 PM by Anonymous | 1 Reply |
Hi. I want to know if there is a generic way to get informations about the constant buffers from a shader (numbers of constant buffers, type of their constant, register used, ...). Thx.
| On Thursday, February 5th 2009 at 06:08 AM by Anonymous | 1 Reply |
i purchased a new game and all the requirements fit ...it loaded well no problems but when i go to play it it is tell me my graphic card does not support pixels shaders or Vertex shaders...what are...
| On Wednesday, December 31st 2008 at 01:26 AM by Anonymous | 1 Reply |
I have a Texture2DMS and was wondering what this method does: TextureObject.Load(int location, int SampleIndex, int numSamples) Does it return a certain number of samples (as array), or does it...
| On Friday, December 12th 2008 at 04:47 PM by Anonymous | No Replies |
Hi I have some data captured from experiments in a L8 texture that should be shown in a 2D image. Now my problem is that the data some places wrap around, so a high value is close to a low value...
| On Thursday, October 30th 2008 at 03:52 AM by Anonymous | 4 Replies |
Hi all. My doubt is how achieve shift operation in Shader. // CPU code. byte lsbValue; byte msbValue; short t = ( msbValue
| On Wednesday, September 17th 2008 at 11:41 AM by SanS | 1 Reply |
If my Sampler Texture is a D3DFMT_A8. float4 Output = tex1D( Sampler, index ); what will be the content of Output.a, Output.r,Output.g,Output.b. In which component I will get the correct value...
| On Tuesday, September 16th 2008 at 08:35 AM by Santhosh | 2 Replies |
Hi, Recently while implementing my GFX engine (D3D9, PS 3.0, VS 3.0) I came to the point where I'm stuck and can not figure out what to do. I wanted to perform picking 2D / 3D objects by 2D space...
| On Saturday, June 28th 2008 at 04:36 AM by Anonymous | 2 Replies |
Hi, First of all, I'd post the same question at XNA Creators club. I post the almost-the-same context here because no one answers me there. Sorry if I make you read this long post again and again...
| On Friday, June 13th 2008 at 03:35 AM by Anonymous | 2 Replies |
how do I convert "vso, pso, fxo" back to asm code ? I want to analize vso, pso, fxs files of some games. some kind of reverse engineering ! is there any way to do this ? thanks.
| On Tuesday, May 13th 2008 at 10:19 PM by Anonymous | No Replies |
Vista.WGA.Crack.ETH0 chnyifxjgjezrcwhueryntuyoweemvntcedngpktkqbcdtdqfovpmqbupckvhxqdoyckozgjhxduwoh POST
| On Friday, March 28th 2008 at 09:37 PM by post@yenc-groups.org | No Replies |
I've got some vertex shader code from ATI's rendermonkey program that I'm trying to tweak for an experiment. If I compile it on the command line via: fxc /T vs_2_0 /Od /Cc /Zi /E main shader.vsh...
| On Tuesday, February 19th 2008 at 10:04 PM by Architekt | 1 Reply |