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How To Edit Shaders?Hi there Now i use notebook to write HLSL.The notebook program does't have IntelliSense function,i feel it's a very inconvenient way to do this.Do you have some advices? Thank you very much!
How To Edit Shaders?Hi there Now i use notebook to write HLSL.The notebook program does't have IntelliSense function,i feel it's a very inconvenient way to do this.Do you have some advices? Thank you very much!
Camera PreviewDear All, I have one issue, we made onevideo capture application in which it starts capturing the and previews it , the problem is when i start video capturing there is black screen of...
Specifying Target For Shader EntrypointsAccording to the HLSL docs for function syntax, the target may be specified in the storage class element of the definition. However it gives an incomplete description of how to do this, with no example...
Using Pixel Shaders To Process Non Video Related DataHi there, I've been reading several articles on companies using the programmable pixel shader architechture to process audio data and am quite intrigued by the apparent speed improvements. With...
How Do I Make Blur?Hello. Recently I've managed to write some basic vertex and pixel shader, however I was looking for something more advanced, like e.g. blurring the output image. I have imagined that I could just...
Can We Monitor Key Input From Any Process ?Hi Can we monitor and send key event in any running process no matter which app is activated ? How about DirectX window, can we handle and send key event to it too ? Thank for your teaching...
Anyone Used V&P Shaders To Simulate The Full Fixed-pipeline WorkAs I have got little knowledge on the fixed-pipeline work flow, I am looking for some open source projects which focus on such simulation using programmable graphics pipeline. tks.
Pixel Shaders: QuestionHi there, I've started programming in MDX in C# recently, trying to display some simple 3D objects and rotate them, scale, etc. I'm definitely new in shaders, having read a few articles and haven...
HLSL Create VerticesIs it possible for an effect or shader to return more vertices than were passed to it or is it always 1 for 1?
Constant BuffersHi. I want to know if there is a generic way to get informations about the constant buffers from a shader (numbers of constant buffers, type of their constant, register used, ...). Thx.
Help I'm Newi purchased a new game and all the requirements fit ...it loaded well no problems but when i go to play it it is tell me my graphic card does not support pixels shaders or Vertex shaders...what are...
TextureObject.Load(int Location, Int SampleIndex, Int Samples)I have a Texture2DMS and was wondering what this method does: TextureObject.Load(int location, int SampleIndex, int numSamples) Does it return a certain number of samples (as array), or does it...
Help For Shader Filter For Data With Wrap Around In L8 TextureHi I have some data captured from experiments in a L8 texture that should be shown in a 2D image. Now my problem is that the data some places wrap around, so a high value is close to a low value...
How Achieve Shift Operation In ShaderHi all. My doubt is how achieve shift operation in Shader. // CPU code. byte lsbValue; byte msbValue; short t = ( msbValue
What Will Be Return Value Of Tex1D( Sampler, Index ), When SamplerIf my Sampler Texture is a D3DFMT_A8. float4 Output = tex1D( Sampler, index ); what will be the content of Output.a, Output.r,Output.g,Output.b. In which component I will get the correct value...
Analysing Images Using HLSLHi, Recently while implementing my GFX engine (D3D9, PS 3.0, VS 3.0) I came to the point where I'm stuck and can not figure out what to do. I wanted to perform picking 2D / 3D objects by 2D space...
How To Use SV_Target[n] Semantics Correctly?Hi, First of all, I'd post the same question at XNA Creators club. I post the almost-the-same context here because no one answers me there. Sorry if I make you read this long post again and again...
How To Convert Vso, Pso, Fxo To Asm Code ?how do I convert "vso, pso, fxo" back to asm code ? I want to analize vso, pso, fxs files of some games. some kind of reverse engineering ! is there any way to do this ? thanks.
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FXC And Disable Optimizations Not Working?I've got some vertex shader code from ATI's rendermonkey program that I'm trying to tweak for an experiment. If I compile it on the command line via: fxc /T vs_2_0 /Od /Cc /Zi /E main shader.vsh...
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